Brawl - Donkey Kong - Subaction - CliffEscapeQuick
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Stats
IASA: |
None |
Fully Intangible: |
1-18 |
Subaction Index: |
0xd9 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(18.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffect1(2750)
- SyncWait(18.0)
- SoundEffect1(2741)
- SyncWait(8.0)
- SoundEffect1(2752)
- SyncWait(8.0)
- SoundEffect1(2792)
- SyncWait(8.0)
- SoundEffect1(2790)
Other
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 6 }